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Core: Integrate Ref::instantiate where possible
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@@ -542,7 +542,7 @@ NavigationObstacle3DEditor::NavigationObstacle3DEditor() {
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point_lines_meshinstance->set_mesh(point_lines_mesh);
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point_lines_meshinstance->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
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line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material.instantiate();
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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@@ -550,7 +550,7 @@ NavigationObstacle3DEditor::NavigationObstacle3DEditor() {
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line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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line_material->set_albedo(Color(1, 1, 1));
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handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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handle_material.instantiate();
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handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
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handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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