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Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D method that was recently added.
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@@ -671,6 +671,8 @@ void PhysicsServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer::set_active);
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ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer::set_collision_iterations);
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ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer::get_process_info);
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BIND_ENUM_CONSTANT(SHAPE_PLANE);
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