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Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D method that was recently added.
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@@ -1546,6 +1546,10 @@ void BulletPhysicsServer::finish() {
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BulletPhysicsDirectBodyState::destroySingleton();
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}
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void BulletPhysicsServer::set_collision_iterations(int p_iterations) {
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WARN_PRINT("Changing the number of 3D physics collision iterations is only supported when using GodotPhysics, not Bullet.");
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}
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int BulletPhysicsServer::get_process_info(ProcessInfo p_info) {
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return 0;
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}
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