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Fix shader's step hint range for integers
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@@ -2646,7 +2646,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
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pi.type = Variant::INT;
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if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
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pi.hint = PROPERTY_HINT_RANGE;
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pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]);
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pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
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}
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} break;
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