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Fix shader's step hint range for integers

This commit is contained in:
Yuri Roubinsky
2020-02-29 09:56:02 +03:00
parent 5bbb057cc9
commit 924a9bfd16

View File

@@ -2646,7 +2646,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::INT; pi.type = Variant::INT;
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE; pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]); pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
} }
} break; } break;