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Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
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@@ -42,13 +42,16 @@ import android.hardware.Sensor
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import android.hardware.SensorManager
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import android.os.*
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import android.util.Log
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import android.util.TypedValue
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import android.view.*
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import android.widget.FrameLayout
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import androidx.annotation.Keep
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import androidx.annotation.StringRes
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsAnimationCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsControllerCompat
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import com.google.android.vending.expansion.downloader.*
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import org.godotengine.godot.error.Error
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import org.godotengine.godot.input.GodotEditText
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@@ -105,36 +108,26 @@ class Godot(private val context: Context) {
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GodotPluginRegistry.getPluginRegistry()
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}
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private val accelerometer_enabled = AtomicBoolean(false)
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private val accelerometerEnabled = AtomicBoolean(false)
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private val mAccelerometer: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
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}
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private val gravity_enabled = AtomicBoolean(false)
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private val gravityEnabled = AtomicBoolean(false)
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private val mGravity: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY)
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}
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private val magnetometer_enabled = AtomicBoolean(false)
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private val magnetometerEnabled = AtomicBoolean(false)
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private val mMagnetometer: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD)
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}
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private val gyroscope_enabled = AtomicBoolean(false)
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private val gyroscopeEnabled = AtomicBoolean(false)
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private val mGyroscope: Sensor? by lazy {
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mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
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}
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private val uiChangeListener = View.OnSystemUiVisibilityChangeListener { visibility: Int ->
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if (visibility and View.SYSTEM_UI_FLAG_FULLSCREEN == 0) {
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val decorView = requireActivity().window.decorView
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decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_FULLSCREEN or View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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}}
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val tts = GodotTTS(context)
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val directoryAccessHandler = DirectoryAccessHandler(context)
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val fileAccessHandler = FileAccessHandler(context)
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@@ -185,7 +178,7 @@ class Godot(private val context: Context) {
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private var xrMode = XRMode.REGULAR
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private var expansionPackPath: String = ""
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private var useApkExpansion = false
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private var useImmersive = false
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private val useImmersive = AtomicBoolean(false)
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private var useDebugOpengl = false
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private var darkMode = false
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@@ -254,15 +247,9 @@ class Godot(private val context: Context) {
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xrMode = XRMode.OPENXR
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} else if (commandLine[i] == "--debug_opengl") {
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useDebugOpengl = true
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} else if (commandLine[i] == "--use_immersive") {
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useImmersive = true
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window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or // hide nav bar
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View.SYSTEM_UI_FLAG_FULLSCREEN or // hide status bar
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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registerUiChangeListener()
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} else if (commandLine[i] == "--fullscreen") {
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useImmersive.set(true)
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newArgs.add(commandLine[i])
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} else if (commandLine[i] == "--use_apk_expansion") {
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useApkExpansion = true
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} else if (hasExtra && commandLine[i] == "--apk_expansion_md5") {
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@@ -335,6 +322,54 @@ class Godot(private val context: Context) {
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}
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}
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/**
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* Toggle immersive mode.
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* Must be called from the UI thread.
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*/
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private fun enableImmersiveMode(enabled: Boolean, override: Boolean = false) {
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val activity = getActivity() ?: return
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val window = activity.window ?: return
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if (!useImmersive.compareAndSet(!enabled, enabled) && !override) {
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return
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}
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WindowCompat.setDecorFitsSystemWindows(window, !enabled)
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val controller = WindowInsetsControllerCompat(window, window.decorView)
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if (enabled) {
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controller.hide(WindowInsetsCompat.Type.systemBars())
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controller.systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
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} else {
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val fullScreenThemeValue = TypedValue()
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val hasStatusBar = if (activity.theme.resolveAttribute(android.R.attr.windowFullscreen, fullScreenThemeValue, true) && fullScreenThemeValue.type == TypedValue.TYPE_INT_BOOLEAN) {
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fullScreenThemeValue.data == 0
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} else {
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// Fallback to checking the editor build
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!isEditorBuild()
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}
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val types = if (hasStatusBar) {
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WindowInsetsCompat.Type.navigationBars() or WindowInsetsCompat.Type.statusBars()
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} else {
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WindowInsetsCompat.Type.navigationBars()
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}
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controller.show(types)
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}
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}
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/**
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* Invoked from the render thread to toggle the immersive mode.
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*/
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@Keep
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private fun nativeEnableImmersiveMode(enabled: Boolean) {
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runOnUiThread {
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enableImmersiveMode(enabled)
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}
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}
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@Keep
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fun isInImmersiveMode() = useImmersive.get()
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/**
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* Initializes the native layer of the Godot engine.
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*
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@@ -552,15 +587,7 @@ class Godot(private val context: Context) {
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renderView?.onActivityResumed()
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registerSensorsIfNeeded()
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if (useImmersive) {
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val window = requireActivity().window
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window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
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View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
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View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
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View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or // hide nav bar
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View.SYSTEM_UI_FLAG_FULLSCREEN or // hide status bar
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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}
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enableImmersiveMode(useImmersive.get(), true)
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for (plugin in pluginRegistry.allPlugins) {
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plugin.onMainResume()
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}
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@@ -571,16 +598,16 @@ class Godot(private val context: Context) {
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return
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}
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if (accelerometer_enabled.get() && mAccelerometer != null) {
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if (accelerometerEnabled.get() && mAccelerometer != null) {
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mSensorManager.registerListener(godotInputHandler, mAccelerometer, SensorManager.SENSOR_DELAY_GAME)
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}
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if (gravity_enabled.get() && mGravity != null) {
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if (gravityEnabled.get() && mGravity != null) {
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mSensorManager.registerListener(godotInputHandler, mGravity, SensorManager.SENSOR_DELAY_GAME)
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}
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if (magnetometer_enabled.get() && mMagnetometer != null) {
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if (magnetometerEnabled.get() && mMagnetometer != null) {
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mSensorManager.registerListener(godotInputHandler, mMagnetometer, SensorManager.SENSOR_DELAY_GAME)
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}
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if (gyroscope_enabled.get() && mGyroscope != null) {
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if (gyroscopeEnabled.get() && mGyroscope != null) {
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mSensorManager.registerListener(godotInputHandler, mGyroscope, SensorManager.SENSOR_DELAY_GAME)
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}
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}
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@@ -696,10 +723,10 @@ class Godot(private val context: Context) {
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Log.v(TAG, "OnGodotMainLoopStarted")
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godotMainLoopStarted.set(true)
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accelerometer_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_accelerometer")))
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gravity_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gravity")))
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gyroscope_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gyroscope")))
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magnetometer_enabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_magnetometer")))
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accelerometerEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_accelerometer")))
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gravityEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gravity")))
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gyroscopeEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_gyroscope")))
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magnetometerEnabled.set(java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/sensors/enable_magnetometer")))
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runOnUiThread {
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registerSensorsIfNeeded()
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@@ -724,11 +751,6 @@ class Godot(private val context: Context) {
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primaryHost?.onGodotRestartRequested(this)
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}
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private fun registerUiChangeListener() {
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val decorView = requireActivity().window.decorView
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decorView.setOnSystemUiVisibilityChangeListener(uiChangeListener)
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}
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fun alert(
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@StringRes messageResId: Int,
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@StringRes titleResId: Int,
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