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Use custom native-run icons for Android and HTML5

This commit is contained in:
L. Krause
2017-05-25 20:57:13 +02:00
parent 90592ccf03
commit 92367968e7
7 changed files with 42 additions and 16 deletions

View File

@@ -31,6 +31,7 @@
#include "editor_export.h"
#include "io/zip_io.h"
#include "platform/javascript/logo.gen.h"
#include "platform/javascript/run_icon.gen.h"
#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
@@ -42,6 +43,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform)
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
void _fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size);
@@ -68,6 +70,7 @@ public:
virtual String get_device_name(int p_device) const { return TTR("Run in Browser"); }
virtual String get_device_info(int p_device) const { return TTR("Run exported HTML in the system's default browser."); }
virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags);
virtual Ref<Texture> get_run_icon() const;
EditorExportPlatformJavaScript();
};
@@ -314,11 +317,20 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
return OK;
}
Ref<Texture> EditorExportPlatformJavaScript::get_run_icon() const {
return run_icon;
}
EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
Ref<Image> img = memnew(Image(_javascript_logo));
logo.instance();
logo->create_from_image(img);
img = Ref<Image>(memnew(Image(_javascript_run_icon)));
run_icon.instance();
run_icon->create_from_image(img);
}
void register_javascript_exporter() {