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Rewrote large part of rendering, omni and spot shadows now work.
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@@ -103,9 +103,9 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
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VSG::rasterizer->begin_frame(frame_step);
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VSG::scene->update_dirty_instances(); //update scene stuff
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VSG::scene_render->update(); //update scenes stuff before updating instances
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VSG::scene_render->update();
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VSG::scene->update_dirty_instances(); //update scene stuff
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VSG::viewport->draw_viewports();
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VSG::scene->render_probes();
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