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Rewrote large part of rendering, omni and spot shadows now work.
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@@ -1753,6 +1753,12 @@ bool Main::start() {
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}
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#endif
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{
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int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
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VisualServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
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}
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if (!editor && !project_manager) {
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//standard helpers that can be changed from main config
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