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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -380,7 +380,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
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l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30);
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press_a_key_label=l;
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press_a_key->add_child(l);
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press_a_key->connect("input_event",this,"_wait_for_key");
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press_a_key->connect("gui_input",this,"_wait_for_key");
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press_a_key->connect("confirmed",this,"_press_a_key_confirm");
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//Button *load = memnew( Button );
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