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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -2033,7 +2033,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(easing_draw);
easing_draw->hide();
easing_draw->connect("draw",this,"_draw_easing");
easing_draw->connect("input_event",this,"_drag_easing");
easing_draw->connect("gui_input",this,"_drag_easing");
//easing_draw->emit_signal(SceneStringNames::get_singleton()->input_event,InputEvent());
easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);