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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -2033,7 +2033,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
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add_child(easing_draw);
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easing_draw->hide();
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easing_draw->connect("draw",this,"_draw_easing");
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easing_draw->connect("input_event",this,"_drag_easing");
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easing_draw->connect("gui_input",this,"_drag_easing");
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//easing_draw->emit_signal(SceneStringNames::get_singleton()->input_event,InputEvent());
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easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
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