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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -921,7 +921,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
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hscroll->connect("value_changed",this,"_scroll_changed");
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edit_draw->connect("draw",this,"_region_draw");
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edit_draw->connect("input_event",this,"_region_input");
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edit_draw->connect("gui_input",this,"_region_input");
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draw_zoom=1.0;
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updating_scroll=false;
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