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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -35,7 +35,7 @@
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void SpriteFramesEditor::_input_event(InputEvent p_event) {
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void SpriteFramesEditor::_gui_input(InputEvent p_event) {
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}
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@@ -754,7 +754,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_dat
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void SpriteFramesEditor::_bind_methods() {
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ClassDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
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ClassDB::bind_method(_MD("_gui_input"),&SpriteFramesEditor::_gui_input);
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ClassDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
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ClassDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
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ClassDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
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