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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -216,7 +216,7 @@ void Polygon2DEditor::_wip_close() {
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edited_point=-1;
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}
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bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
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bool Polygon2DEditor::forward_gui_input(const InputEvent& p_event) {
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if (node==NULL)
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return false;
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@@ -975,7 +975,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
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uv_hscroll->connect("value_changed",this,"_uv_scroll_changed");
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uv_edit_draw->connect("draw",this,"_uv_draw");
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uv_edit_draw->connect("input_event",this,"_uv_input");
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uv_edit_draw->connect("gui_input",this,"_uv_input");
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uv_draw_zoom=1.0;
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uv_drag_index=-1;
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uv_drag=false;
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