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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -81,9 +81,9 @@ public:
static PathEditorPlugin* singleton;
Ref<FixedSpatialMaterial> path_material;
Ref<FixedSpatialMaterial> path_thin_material;
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
// virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
virtual String get_name() const { return "Path"; }
bool has_main_screen() const { return false; }