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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -81,9 +81,9 @@ public:
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static PathEditorPlugin* singleton;
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Ref<FixedSpatialMaterial> path_material;
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Ref<FixedSpatialMaterial> path_thin_material;
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virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
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virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
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// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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// virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
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virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
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virtual String get_name() const { return "Path"; }
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bool has_main_screen() const { return false; }
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