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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -29,7 +29,7 @@
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#include "mesh_editor_plugin.h"
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#if 0
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void MeshEditor::_input_event(InputEvent p_event) {
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void MeshEditor::_gui_input(InputEvent p_event) {
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if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
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@@ -136,7 +136,7 @@ void MeshEditor::_button_pressed(Node* p_button) {
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void MeshEditor::_bind_methods() {
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ClassDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
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ClassDB::bind_method(_MD("_gui_input"),&MeshEditor::_gui_input);
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ClassDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
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}
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