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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -92,7 +92,7 @@ protected:
static void _bind_methods();
public:
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
void edit(Node *p_collision_polygon);
CollisionPolygonEditor(EditorNode *p_editor);
~CollisionPolygonEditor();
@@ -107,7 +107,7 @@ class CollisionPolygonEditorPlugin : public EditorPlugin {
public:
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera,p_event); }
virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); }
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }