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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -109,7 +109,7 @@ void CollisionPolygonEditor::_wip_close() {
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}
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bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
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bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
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if (!node)
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return false;
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