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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -759,7 +759,7 @@ void AnimationTreeEditor::_node_edit_property(const StringName& p_node) {
}
#endif
void AnimationTreeEditor::_input_event(InputEvent p_event) {
void AnimationTreeEditor::_gui_input(InputEvent p_event) {
switch(p_event.type) {
@@ -1325,7 +1325,7 @@ void AnimationTreeEditor::_bind_methods() {
ClassDB::bind_method( "_add_menu_item", &AnimationTreeEditor::_add_menu_item );
ClassDB::bind_method( "_node_menu_item", &AnimationTreeEditor::_node_menu_item );
ClassDB::bind_method( "_input_event", &AnimationTreeEditor::_input_event );
ClassDB::bind_method( "_gui_input", &AnimationTreeEditor::_gui_input );
// ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
ClassDB::bind_method( "_scroll_moved", &AnimationTreeEditor::_scroll_moved );
ClassDB::bind_method( "_edit_dialog_changeds", &AnimationTreeEditor::_edit_dialog_changeds );