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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -759,7 +759,7 @@ void AnimationTreeEditor::_node_edit_property(const StringName& p_node) {
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}
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#endif
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void AnimationTreeEditor::_input_event(InputEvent p_event) {
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void AnimationTreeEditor::_gui_input(InputEvent p_event) {
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switch(p_event.type) {
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@@ -1325,7 +1325,7 @@ void AnimationTreeEditor::_bind_methods() {
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ClassDB::bind_method( "_add_menu_item", &AnimationTreeEditor::_add_menu_item );
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ClassDB::bind_method( "_node_menu_item", &AnimationTreeEditor::_node_menu_item );
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ClassDB::bind_method( "_input_event", &AnimationTreeEditor::_input_event );
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ClassDB::bind_method( "_gui_input", &AnimationTreeEditor::_gui_input );
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// ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
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ClassDB::bind_method( "_scroll_moved", &AnimationTreeEditor::_scroll_moved );
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ClassDB::bind_method( "_edit_dialog_changeds", &AnimationTreeEditor::_edit_dialog_changeds );
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