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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@@ -50,7 +50,7 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) {
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}
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}
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void AnimationPlayerEditor::_input_event(InputEvent p_event) {
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void AnimationPlayerEditor::_gui_input(InputEvent p_event) {
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}
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@@ -1245,7 +1245,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) {
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void AnimationPlayerEditor::_bind_methods() {
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ClassDB::bind_method(_MD("_input_event"),&AnimationPlayerEditor::_input_event);
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ClassDB::bind_method(_MD("_gui_input"),&AnimationPlayerEditor::_gui_input);
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ClassDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed);
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ClassDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
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ClassDB::bind_method(_MD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
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