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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -67,7 +67,7 @@ void EditorPath::_add_children_to_popup(Object* p_obj,int p_depth) {
}
}
void EditorPath::_input_event(const InputEvent& p_event) {
void EditorPath::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT && p_event.mouse_button.pressed) {
@@ -198,7 +198,7 @@ void EditorPath::_popup_select(int p_idx) {
void EditorPath::_bind_methods() {
ClassDB::bind_method("_input_event",&EditorPath::_input_event);
ClassDB::bind_method("_gui_input",&EditorPath::_gui_input);
ClassDB::bind_method("_popup_select",&EditorPath::_popup_select);
}