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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -31,7 +31,7 @@
#include "object_type_db.h"
#include "os/keyboard.h"
void EditorNameDialog::_line_input_event(const InputEvent& p_event) {
void EditorNameDialog::_line_gui_input(const InputEvent& p_event) {
if (p_event.type == InputEvent::KEY) {
@@ -72,7 +72,7 @@ void EditorNameDialog::ok_pressed() {
void EditorNameDialog::_bind_methods() {
ClassDB::bind_method("_line_input_event",&EditorNameDialog::_line_input_event);
ClassDB::bind_method("_line_gui_input",&EditorNameDialog::_line_gui_input);
ADD_SIGNAL(MethodInfo("name_confirmed",PropertyInfo( Variant::STRING,"name")));
}
@@ -85,5 +85,5 @@ EditorNameDialog::EditorNameDialog()
name->set_margin(MARGIN_TOP,5);
name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
name->connect("input_event", this, "_line_input_event");
name->connect("gui_input", this, "_line_gui_input");
}