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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -299,7 +299,7 @@ void SplitContainer::_notification(int p_what) {
}
}
void SplitContainer::_input_event(const InputEvent& p_event) {
void SplitContainer::_gui_input(const InputEvent& p_event) {
if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility!=DRAGGER_VISIBLE)
return;
@@ -422,7 +422,7 @@ bool SplitContainer::is_collapsed() const {
void SplitContainer::_bind_methods() {
ClassDB::bind_method(_MD("_input_event"),&SplitContainer::_input_event);
ClassDB::bind_method(_MD("_gui_input"),&SplitContainer::_gui_input);
ClassDB::bind_method(_MD("set_split_offset","offset"),&SplitContainer::set_split_offset);
ClassDB::bind_method(_MD("get_split_offset"),&SplitContainer::get_split_offset);