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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -47,7 +47,7 @@ bool WindowDialog::has_point(const Point2& p_point) const {
}
void WindowDialog::_input_event(const InputEvent& p_event) {
void WindowDialog::_gui_input(const InputEvent& p_event) {
if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT) {
@@ -141,7 +141,7 @@ TextureButton *WindowDialog::get_close_button() {
void WindowDialog::_bind_methods() {
ClassDB::bind_method( _MD("_input_event"),&WindowDialog::_input_event);
ClassDB::bind_method( _MD("_gui_input"),&WindowDialog::_gui_input);
ClassDB::bind_method( _MD("set_title","title"),&WindowDialog::set_title);
ClassDB::bind_method( _MD("get_title"),&WindowDialog::get_title);
ClassDB::bind_method( _MD("_closed"),&WindowDialog::_closed);