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renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input

This commit is contained in:
Juan Linietsky
2017-01-08 16:28:12 -03:00
parent 0a59c3c3a6
commit 920947f297
117 changed files with 229 additions and 224 deletions

View File

@@ -33,7 +33,7 @@
#include "scene/scene_string_names.h"
#include "scene/main/viewport.h"
void BaseButton::_input_event(InputEvent p_event) {
void BaseButton::_gui_input(InputEvent p_event) {
if (status.disabled) // no interaction with disabled button
@@ -464,7 +464,7 @@ String BaseButton::get_tooltip(const Point2& p_pos) const {
void BaseButton::_bind_methods() {
ClassDB::bind_method(_MD("_input_event"),&BaseButton::_input_event);
ClassDB::bind_method(_MD("_gui_input"),&BaseButton::_gui_input);
ClassDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
ClassDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
ClassDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);