You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Improve some argument names for core types
(cherry picked from commit 4d7f642fb3)
This commit is contained in:
@@ -134,8 +134,8 @@ Vector2 Vector2::posmodv(const Vector2 &p_modv) const {
|
||||
return Vector2(Math::fposmod(x, p_modv.x), Math::fposmod(y, p_modv.y));
|
||||
}
|
||||
|
||||
Vector2 Vector2::project(const Vector2 &p_b) const {
|
||||
return p_b * (dot(p_b) / p_b.length_squared());
|
||||
Vector2 Vector2::project(const Vector2 &p_to) const {
|
||||
return p_to * (dot(p_to) / p_to.length_squared());
|
||||
}
|
||||
|
||||
Vector2 Vector2::snapped(const Vector2 &p_by) const {
|
||||
@@ -158,14 +158,14 @@ Vector2 Vector2::clamped(real_t p_len) const {
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
|
||||
|
||||
Vector2 p0 = p_pre_a;
|
||||
Vector2 p1 = *this;
|
||||
Vector2 p2 = p_b;
|
||||
Vector2 p3 = p_post_b;
|
||||
|
||||
real_t t = p_t;
|
||||
real_t t = p_weight;
|
||||
real_t t2 = t * t;
|
||||
real_t t3 = t2 * t;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user