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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Always use String as StringName backing internally.

This commit is contained in:
Lukas Tenbrink
2025-04-03 22:09:35 +02:00
parent 1696ab0cb6
commit 91fe434a86
16 changed files with 245 additions and 383 deletions

View File

@@ -45,116 +45,116 @@ public:
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
const StringName resized = StaticCString::create("resized");
const StringName draw = StaticCString::create("draw");
const StringName hidden = StaticCString::create("hidden");
const StringName visibility_changed = StaticCString::create("visibility_changed");
const StringName resized = "resized";
const StringName draw = "draw";
const StringName hidden = "hidden";
const StringName visibility_changed = "visibility_changed";
const StringName input_event = StaticCString::create("input_event");
const StringName gui_input = StaticCString::create("gui_input");
const StringName window_input = StaticCString::create("window_input");
const StringName input_event = "input_event";
const StringName gui_input = "gui_input";
const StringName window_input = "window_input";
const StringName tree_entered = StaticCString::create("tree_entered");
const StringName tree_exiting = StaticCString::create("tree_exiting");
const StringName tree_exited = StaticCString::create("tree_exited");
const StringName ready = StaticCString::create("ready");
const StringName _ready = StaticCString::create("_ready");
const StringName tree_entered = "tree_entered";
const StringName tree_exiting = "tree_exiting";
const StringName tree_exited = "tree_exited";
const StringName ready = "ready";
const StringName _ready = "_ready";
const StringName item_rect_changed = StaticCString::create("item_rect_changed");
const StringName size_flags_changed = StaticCString::create("size_flags_changed");
const StringName minimum_size_changed = StaticCString::create("minimum_size_changed");
const StringName sleeping_state_changed = StaticCString::create("sleeping_state_changed");
const StringName node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
const StringName update = StaticCString::create("update");
const StringName updated = StaticCString::create("updated");
const StringName item_rect_changed = "item_rect_changed";
const StringName size_flags_changed = "size_flags_changed";
const StringName minimum_size_changed = "minimum_size_changed";
const StringName sleeping_state_changed = "sleeping_state_changed";
const StringName node_configuration_warning_changed = "node_configuration_warning_changed";
const StringName update = "update";
const StringName updated = "updated";
const StringName line_separation = StaticCString::create("line_separation");
const StringName font = StaticCString::create("font");
const StringName font_size = StaticCString::create("font_size");
const StringName font_color = StaticCString::create("font_color");
const StringName line_separation = "line_separation";
const StringName font = "font";
const StringName font_size = "font_size";
const StringName font_color = "font_color";
const StringName mouse_entered = StaticCString::create("mouse_entered");
const StringName mouse_exited = StaticCString::create("mouse_exited");
const StringName mouse_shape_entered = StaticCString::create("mouse_shape_entered");
const StringName mouse_shape_exited = StaticCString::create("mouse_shape_exited");
const StringName focus_entered = StaticCString::create("focus_entered");
const StringName focus_exited = StaticCString::create("focus_exited");
const StringName mouse_entered = "mouse_entered";
const StringName mouse_exited = "mouse_exited";
const StringName mouse_shape_entered = "mouse_shape_entered";
const StringName mouse_shape_exited = "mouse_shape_exited";
const StringName focus_entered = "focus_entered";
const StringName focus_exited = "focus_exited";
const StringName pre_sort_children = StaticCString::create("pre_sort_children");
const StringName sort_children = StaticCString::create("sort_children");
const StringName pre_sort_children = "pre_sort_children";
const StringName sort_children = "sort_children";
const StringName finished = StaticCString::create("finished");
const StringName animation_finished = StaticCString::create("animation_finished");
const StringName animation_changed = StaticCString::create("animation_changed");
const StringName animation_started = StaticCString::create("animation_started");
const StringName RESET = StaticCString::create("RESET");
const StringName finished = "finished";
const StringName animation_finished = "animation_finished";
const StringName animation_changed = "animation_changed";
const StringName animation_started = "animation_started";
const StringName RESET = "RESET";
const StringName pose_updated = StaticCString::create("pose_updated");
const StringName skeleton_updated = StaticCString::create("skeleton_updated");
const StringName bone_enabled_changed = StaticCString::create("bone_enabled_changed");
const StringName show_rest_only_changed = StaticCString::create("show_rest_only_changed");
const StringName pose_updated = "pose_updated";
const StringName skeleton_updated = "skeleton_updated";
const StringName bone_enabled_changed = "bone_enabled_changed";
const StringName show_rest_only_changed = "show_rest_only_changed";
const StringName body_shape_entered = StaticCString::create("body_shape_entered");
const StringName body_entered = StaticCString::create("body_entered");
const StringName body_shape_exited = StaticCString::create("body_shape_exited");
const StringName body_exited = StaticCString::create("body_exited");
const StringName body_shape_entered = "body_shape_entered";
const StringName body_entered = "body_entered";
const StringName body_shape_exited = "body_shape_exited";
const StringName body_exited = "body_exited";
const StringName area_shape_entered = StaticCString::create("area_shape_entered");
const StringName area_shape_exited = StaticCString::create("area_shape_exited");
const StringName area_shape_entered = "area_shape_entered";
const StringName area_shape_exited = "area_shape_exited";
const StringName screen_entered = StaticCString::create("screen_entered");
const StringName screen_exited = StaticCString::create("screen_exited");
const StringName screen_entered = "screen_entered";
const StringName screen_exited = "screen_exited";
const StringName _spatial_editor_group = StaticCString::create("_spatial_editor_group");
const StringName _request_gizmo = StaticCString::create("_request_gizmo");
const StringName _spatial_editor_group = "_spatial_editor_group";
const StringName _request_gizmo = "_request_gizmo";
const StringName offset = StaticCString::create("offset");
const StringName rotation_mode = StaticCString::create("rotation_mode");
const StringName rotate = StaticCString::create("rotate");
const StringName h_offset = StaticCString::create("h_offset");
const StringName v_offset = StaticCString::create("v_offset");
const StringName offset = "offset";
const StringName rotation_mode = "rotation_mode";
const StringName rotate = "rotate";
const StringName h_offset = "h_offset";
const StringName v_offset = "v_offset";
const StringName area_entered = StaticCString::create("area_entered");
const StringName area_exited = StaticCString::create("area_exited");
const StringName area_entered = "area_entered";
const StringName area_exited = "area_exited";
const StringName frame_changed = StaticCString::create("frame_changed");
const StringName texture_changed = StaticCString::create("texture_changed");
const StringName frame_changed = "frame_changed";
const StringName texture_changed = "texture_changed";
const StringName autoplay = StaticCString::create("autoplay");
const StringName blend_times = StaticCString::create("blend_times");
const StringName speed = StaticCString::create("speed");
const StringName autoplay = "autoplay";
const StringName blend_times = "blend_times";
const StringName speed = "speed";
const NodePath path_pp = NodePath("..");
const StringName default_ = StaticCString::create("default"); // default would conflict with C++ keyword.
const StringName output = StaticCString::create("output");
const StringName default_ = "default"; // default would conflict with C++ keyword.
const StringName output = "output";
const StringName Master = StaticCString::create("Master"); // Audio bus name.
const StringName Master = "Master"; // Audio bus name.
const StringName theme_changed = StaticCString::create("theme_changed");
const StringName shader = StaticCString::create("shader");
const StringName shader_overrides_group = StaticCString::create("_shader_overrides_group_");
const StringName shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
const StringName theme_changed = "theme_changed";
const StringName shader = "shader";
const StringName shader_overrides_group = "_shader_overrides_group_";
const StringName shader_overrides_group_active = "_shader_overrides_group_active_";
const StringName _custom_type_script = StaticCString::create("_custom_type_script");
const StringName _custom_type_script = "_custom_type_script";
const StringName pressed = StaticCString::create("pressed");
const StringName id_pressed = StaticCString::create("id_pressed");
const StringName toggled = StaticCString::create("toggled");
const StringName hover = StaticCString::create("hover");
const StringName pressed = "pressed";
const StringName id_pressed = "id_pressed";
const StringName toggled = "toggled";
const StringName hover = "hover";
const StringName panel = StaticCString::create("panel");
const StringName item_selected = StaticCString::create("item_selected");
const StringName confirmed = StaticCString::create("confirmed");
const StringName panel = "panel";
const StringName item_selected = "item_selected";
const StringName confirmed = "confirmed";
const StringName text_changed = StaticCString::create("text_changed");
const StringName text_submitted = StaticCString::create("text_submitted");
const StringName value_changed = StaticCString::create("value_changed");
const StringName text_changed = "text_changed";
const StringName text_submitted = "text_submitted";
const StringName value_changed = "value_changed";
const StringName Start = StaticCString::create("Start");
const StringName End = StaticCString::create("End");
const StringName Start = "Start";
const StringName End = "End";
const StringName FlatButton = StaticCString::create("FlatButton");
const StringName FlatButton = "FlatButton";
};
#define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name