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Always use String as StringName backing internally.

This commit is contained in:
Lukas Tenbrink
2025-04-03 22:09:35 +02:00
parent 1696ab0cb6
commit 91fe434a86
16 changed files with 245 additions and 383 deletions

View File

@@ -277,7 +277,7 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::set_method_flags(get_class_static(), StringName("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");