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Fix misc. source comment typos

Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
This commit is contained in:
luz.paz
2019-09-19 14:36:39 -04:00
parent 24e1039eb6
commit 91ecd7b6a6
26 changed files with 42 additions and 38 deletions

View File

@@ -30,9 +30,12 @@
#include "camera_win.h"
///@TODO sorry guys, I got about 80% through implementing this using DirectShow only to find out Microsoft deprecated half the API and its replacement is as confusing as they could make it
// Joey suggested looking into libuvc which offers a more direct route to webcams over USB and this is very promissing but it wouldn't compile on windows for me...
// I've gutted the classes I implemented DirectShow in just to have a skeleton for someone to work on, mail me for more details or if you want a copy....
///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
// to find out Microsoft deprecated half the API and its replacement is as confusing
// as they could make it. Joey suggested looking into libuvc which offers a more direct
// route to webcams over USB and this is very promising but it wouldn't compile on
// windows for me...I've gutted the classes I implemented DirectShow in just to have
// a skeleton for someone to work on, mail me for more details or if you want a copy....
//////////////////////////////////////////////////////////////////////////
// CameraFeedWindows - Subclass for our camera feed on windows
@@ -69,7 +72,8 @@ bool CameraFeedWindows::activate_feed() {
return true;
};
///@TODO we should probably have a callback method here that is being called by the camera API which provides frames and call back into the CameraServer to update our texture
///@TODO we should probably have a callback method here that is being called by the
// camera API which provides frames and call back into the CameraServer to update our texture
void CameraFeedWindows::deactivate_feed(){
///@TODO this should deactivate our camera and stop the process of capturing frames