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[HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad` object is not accessible due to Security Context requirements. This commit adds a check to avoid firing the handler in those cases.
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@@ -104,10 +104,14 @@ const GodotInputGamepads = {
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}
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}
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GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
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add(evt.gamepad);
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if (evt.gamepad) {
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add(evt.gamepad);
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}
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}, false);
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GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
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onchange(evt.gamepad.index, 0);
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if (evt.gamepad) {
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onchange(evt.gamepad.index, 0);
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}
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}, false);
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},
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