1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

GDScript: Fix crash when autoload script can't be found

This commit is contained in:
George Marques
2023-02-21 10:45:24 -03:00
parent 7e79aead99
commit 91b93465d5

View File

@@ -657,6 +657,10 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
} else if (ProjectSettings::get_singleton()->has_autoload(first) && ProjectSettings::get_singleton()->get_autoload(first).is_singleton) {
const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(first);
Ref<GDScriptParserRef> ref = get_parser_for(autoload.path);
if (ref.is_null()) {
push_error(vformat(R"(The referenced autoload "%s" (from "%s") could not be loaded.)", first, autoload.path), p_type);
return bad_type;
}
if (ref->raise_status(GDScriptParserRef::INHERITANCE_SOLVED) != OK) {
push_error(vformat(R"(Could not parse singleton "%s" from "%s".)", first, autoload.path), p_type);
return bad_type;