You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
[HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Enable lto support (saves ~2MiB in release). - Enable optional closure compiler pass for JS and generated code. - Enable optional pthreads support. - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains.
This commit is contained in:
@@ -935,6 +935,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
|
||||
if (p_desired.fullscreen) {
|
||||
/* clang-format off */
|
||||
EM_ASM({
|
||||
const canvas = Module.canvas;
|
||||
(canvas.requestFullscreen || canvas.msRequestFullscreen ||
|
||||
canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
|
||||
canvas.webkitRequestFullscreen
|
||||
|
||||
Reference in New Issue
Block a user