1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

Initialize bools in the headers in editor

This commit is contained in:
Aaron Franke
2022-02-15 08:56:58 -06:00
parent d7019de7e3
commit 918b09cabc
70 changed files with 175 additions and 389 deletions

View File

@@ -66,25 +66,23 @@ class ScriptCreateDialog : public ConfirmationDialog {
VBoxContainer *path_vb;
AcceptDialog *alert;
CreateDialog *select_class;
bool path_valid;
bool create_new;
bool is_browsing_parent;
bool is_browsing_parent = false;
String template_inactive_message;
String initial_bp;
bool is_new_script_created;
bool is_path_valid;
bool has_named_classes;
bool supports_built_in;
bool can_inherit_from_file;
bool is_parent_name_valid;
bool is_class_name_valid;
bool is_built_in;
bool is_using_templates;
bool built_in_enabled;
bool load_enabled;
bool is_new_script_created = true;
bool is_path_valid = false;
bool has_named_classes = false;
bool supports_built_in = false;
bool can_inherit_from_file = false;
bool is_parent_name_valid = false;
bool is_class_name_valid = false;
bool is_built_in = false;
bool is_using_templates = true;
bool built_in_enabled = true;
bool load_enabled = true;
int current_language;
int default_language;
bool re_check_path;
bool re_check_path = false;
Control *path_controls[2];
Control *name_controls[2];