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Replace some bits of code left to work with the new TabContainer
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@@ -135,7 +135,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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set_selected(n);
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", NodeDock::get_singleton()->get_index());
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TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
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NodeDock::get_singleton()->show_connections();
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} else if (p_id == BUTTON_GROUPS) {
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@@ -144,7 +145,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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set_selected(n);
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", NodeDock::get_singleton()->get_index());
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TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
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NodeDock::get_singleton()->show_groups();
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}
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}
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