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Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers
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@@ -87,6 +87,9 @@ struct ImportState {
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// this means we can detect
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// what bones are for other armatures
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List<aiBone *> bone_stack;
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// EditorSceneImporter::ImportFlags
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uint32_t import_flags;
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};
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struct AssimpImageData {
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