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Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the same value `-1`. Change value of `InputMap::All_DEVICES` so that it's different from `InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION` is part of the API and can't be changed without potentially breaking projects. Gather all special device constants in a single location inside `InputEvent`. Add a converter to project settings, that takes care of adjusting project files during loading.
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@@ -551,18 +551,18 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
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}
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void InputEventConfigurationDialog::_device_selection_changed(int p_option_button_index) {
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// Subtract 1 as option index 0 corresponds to "All Devices" (value of -1)
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// and option index 1 corresponds to device 0, etc...
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event->set_device(p_option_button_index - 1);
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// Option index 0 corresponds to "All Devices" (value of -3).
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// Otherwise subtract 1 as option index 1 corresponds to device 0, etc...
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event->set_device(p_option_button_index == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : p_option_button_index - 1);
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event_as_text->set_text(EventListenerLineEdit::get_event_text(event, true));
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}
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void InputEventConfigurationDialog::_set_current_device(int p_device) {
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device_id_option->select(p_device + 1);
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device_id_option->select(p_device == InputEvent::DEVICE_ID_ALL_DEVICES ? 0 : p_device + 1);
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}
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int InputEventConfigurationDialog::_get_current_device() const {
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return device_id_option->get_selected() - 1;
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return device_id_option->get_selected() == 0 ? InputEvent::DEVICE_ID_ALL_DEVICES : device_id_option->get_selected() - 1;
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}
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void InputEventConfigurationDialog::_notification(int p_what) {
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@@ -705,11 +705,12 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
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device_id_option = memnew(OptionButton);
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device_id_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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for (int i = -1; i < 8; i++) {
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device_id_option->add_item(EventListenerLineEdit::get_device_string(InputEvent::DEVICE_ID_ALL_DEVICES));
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for (int i = 0; i < 8; i++) {
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device_id_option->add_item(EventListenerLineEdit::get_device_string(i));
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}
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device_id_option->connect(SceneStringName(item_selected), callable_mp(this, &InputEventConfigurationDialog::_device_selection_changed));
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_set_current_device(InputMap::ALL_DEVICES);
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_set_current_device(InputEvent::DEVICE_ID_ALL_DEVICES);
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device_container->add_child(device_id_option);
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device_container->hide();
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