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Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the same value `-1`. Change value of `InputMap::All_DEVICES` so that it's different from `InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION` is part of the API and can't be changed without potentially breaking projects. Gather all special device constants in a single location inside `InputEvent`. Add a converter to project settings, that takes care of adjusting project files during loading.
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@@ -38,8 +38,6 @@
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InputMap *InputMap::singleton = nullptr;
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int InputMap::ALL_DEVICES = -1;
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void InputMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
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ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
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@@ -162,7 +160,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
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int i = 0;
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for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
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int device = E->get()->get_device();
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if (device == ALL_DEVICES || device == p_event->get_device()) {
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if (device == InputEvent::DEVICE_ID_ALL_DEVICES || device == p_event->get_device()) {
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if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) {
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if (r_event_index) {
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*r_event_index = i;
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