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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #109522 from KoBeWi/resource_of_type_Folder

Don't open folders as file in script editor
This commit is contained in:
Thaddeus Crews
2025-08-12 11:46:37 -05:00

View File

@@ -31,11 +31,13 @@
#include "script_text_editor.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/json.h"
#include "core/math/expression.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/doc/editor_help.h"
#include "editor/docks/filesystem_dock.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_toaster.h"
@@ -1241,7 +1243,11 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
if (ScriptServer::is_global_class(p_symbol)) {
EditorNode::get_singleton()->load_resource(ScriptServer::get_global_class_path(p_symbol));
} else if (p_symbol.is_resource_file() || p_symbol.begins_with("uid://")) {
EditorNode::get_singleton()->load_scene_or_resource(p_symbol);
if (DirAccess::dir_exists_absolute(p_symbol)) {
FileSystemDock::get_singleton()->navigate_to_path(p_symbol);
} else {
EditorNode::get_singleton()->load_scene_or_resource(p_symbol);
}
} else if (lc_error == OK) {
_goto_line(p_row);