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Enable GLES3 on Android
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
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@@ -1540,6 +1540,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) {
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rendering_driver = "opengl3";
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rendering_method = "gl_compatibility";
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default_renderer_mobile = "gl_compatibility";
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}
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#endif
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if (renderer_hints.is_empty()) {
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