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Fixes small typos and grammar correction

This commit is contained in:
Anshul7sp1
2021-03-12 19:05:16 +05:30
parent adf233ed04
commit 91181c2086
98 changed files with 198 additions and 197 deletions

View File

@@ -529,7 +529,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
input_map = memnew(InputMap);
globals = memnew(ProjectSettings);
register_core_settings(); //here globals is present
register_core_settings(); //here globals are present
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
@@ -1517,7 +1517,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
input = memnew(Input);
/* Iniitalize Display Server */
/* Initialize Display Server */
{
String rendering_driver; // temp broken
@@ -1547,7 +1547,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
display_server->screen_set_orientation(window_orientation);
}
/* Initialize Pen Table Driver */
/* Initialize Pen Tablet Driver */
{
GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
@@ -1796,7 +1796,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
if (!project_manager) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
// If running on editor, dont load the textures because the editor
// If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_variables_load_settings(!editor);
}
@@ -1804,7 +1804,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
_start_success = true;
locale = String();
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point
print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
@@ -2606,7 +2606,7 @@ void Main::cleanup(bool p_force) {
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
//clear global shader variables before scene and other graphics stuff is deinitialized.
//clear global shader variables before scene and other graphics stuff are deinitialized.
rendering_server->global_variables_clear();
#ifdef TOOLS_ENABLED