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Fixes small typos and grammar correction
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@@ -596,7 +596,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
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_get_property_listv(p_list, p_reversed);
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if (!is_class("Script")) { // can still be set, but this is for userfriendlyness
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if (!is_class("Script")) { // can still be set, but this is for user-friendliness
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p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
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}
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if (!metadata.is_empty()) {
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@@ -1671,7 +1671,7 @@ Variant::Type Object::get_static_property_type_indexed(const Vector<StringName>
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for (int i = 1; i < p_path.size(); i++) {
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if (check.get_type() == Variant::OBJECT || check.get_type() == Variant::DICTIONARY || check.get_type() == Variant::ARRAY) {
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// We cannot be sure about the type of properties this types can have
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// We cannot be sure about the type of properties this type can have
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if (r_valid) {
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*r_valid = false;
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}
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@@ -1719,10 +1719,10 @@ void *Object::get_script_instance_binding(int p_script_language_index) {
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ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr);
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#endif
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//it's up to the script language to make this thread safe, if the function is called twice due to threads being out of syncro
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//it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync
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//just return the same pointer.
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//if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it
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//as it should not really affect performance much (won't be called too often), as in far most caes the condition below will be false afterwards
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//as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards
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if (!_script_instance_bindings[p_script_language_index]) {
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void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
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