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Fixes small typos and grammar correction
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@@ -97,7 +97,7 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
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// It can happen that the triangulation ends up with three aligned vertices to deal with.
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// In this scenario, making the check below strict may reject the possibility of
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// forming a last triangle with these aligned vertices, preventing the triangulatiom
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// forming a last triangle with these aligned vertices, preventing the triangulation
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// from completing.
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// To avoid that we allow zero-area triangles if all else failed.
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float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;
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