1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Fixes small typos and grammar correction

This commit is contained in:
Anshul7sp1
2021-03-12 19:05:16 +05:30
parent adf233ed04
commit 91181c2086
98 changed files with 198 additions and 197 deletions

View File

@@ -97,7 +97,7 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
// It can happen that the triangulation ends up with three aligned vertices to deal with.
// In this scenario, making the check below strict may reject the possibility of
// forming a last triangle with these aligned vertices, preventing the triangulatiom
// forming a last triangle with these aligned vertices, preventing the triangulation
// from completing.
// To avoid that we allow zero-area triangles if all else failed.
float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;