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Fixes small typos and grammar correction
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@@ -723,7 +723,7 @@ void Input::warp_mouse_position(const Vector2 &p_to) {
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Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
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// The relative distance reported for the next event after a warp is in the boundaries of the
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// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
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// size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
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// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
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// and the subsequent event, the reported relative distance will be less than the size of the rect
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// and thus fmod() will be disabled for handling the situation.
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@@ -779,7 +779,7 @@ bool Input::is_emulating_touch_from_mouse() const {
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return emulate_touch_from_mouse;
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}
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// Calling this whenever the game window is focused helps unstucking the "touch mouse"
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// Calling this whenever the game window is focused helps unsticking the "touch mouse"
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// if the OS or its abstraction class hasn't properly reported that touch pointers raised
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void Input::ensure_touch_mouse_raised() {
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if (mouse_from_touch_index != -1) {
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