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Fixes small typos and grammar correction
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@@ -37,7 +37,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Ability to convert visual shaders to text-based shaders.
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- See the [complete list of new functions](https://github.com/godotengine/godot/pull/26164).
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- Improved visual scripting.
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- Visual scripting now uses an unified graph where all functions are represented.
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- Visual scripting now uses a unified graph where all functions are represented.
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- Nodes can now be edited directly in the graph.
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- Support for fuzzy searching.
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- The `tool` mode can now be enabled in visual scripts.
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@@ -900,7 +900,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Removed many debugging prints in the console.
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- Export templates now display an error dialog if no project was found when starting.
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- DynamicFont oversampling is now enabled by default.
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- Nodes' internal logic now consistently use internal physics processing.
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- Nodes' internal logic now consistently uses internal physics processing.
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- Allow attaching and clearing scripts on multiple nodes at once.
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- Default values are no longer saved in scene and resource files.
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- The selection rectangle of 2D nodes is now hidden when not pertinent (no more rectangle for collision shapes).
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