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Batching - Add MultiRect command

Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
This commit is contained in:
lawnjelly
2022-11-16 18:12:16 +00:00
parent 8e7bb469b5
commit 910ddd13c4
18 changed files with 1134 additions and 56 deletions

View File

@@ -2704,6 +2704,7 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/batching/options/use_batching", true);
GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);
GLOBAL_DEF("rendering/batching/options/single_rect_fallback", false);
GLOBAL_DEF("rendering/batching/options/use_multirect", true);
GLOBAL_DEF("rendering/batching/parameters/max_join_item_commands", 16);
GLOBAL_DEF("rendering/batching/parameters/colored_vertex_format_threshold", 0.25f);
GLOBAL_DEF("rendering/batching/lights/scissor_area_threshold", 1.0f);
@@ -2720,7 +2721,7 @@ VisualServer::VisualServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/batching/parameters/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/colored_vertex_format_threshold", PropertyInfo(Variant::REAL, "rendering/batching/parameters/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/batch_buffer_size", PropertyInfo(Variant::INT, "rendering/batching/parameters/batch_buffer_size", PROPERTY_HINT_RANGE, "1024,65535,1024"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/batch_buffer_size", PropertyInfo(Variant::INT, "rendering/batching/parameters/batch_buffer_size", PROPERTY_HINT_RANGE, "8192,65536,1024"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/scissor_area_threshold", PropertyInfo(Variant::REAL, "rendering/batching/lights/scissor_area_threshold", PROPERTY_HINT_RANGE, "0.0,1.0"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/lights/max_join_items", PropertyInfo(Variant::INT, "rendering/batching/lights/max_join_items", PROPERTY_HINT_RANGE, "0,512"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/batching/parameters/item_reordering_lookahead", PropertyInfo(Variant::INT, "rendering/batching/parameters/item_reordering_lookahead", PROPERTY_HINT_RANGE, "0,256"));