You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
GDScript: Only check if ignoring warnings in debug build
This commit is contained in:
@@ -148,7 +148,9 @@ GDScriptParser::GDScriptParser() {
|
||||
// Networking.
|
||||
register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable");
|
||||
#endif
|
||||
}
|
||||
|
||||
GDScriptParser::~GDScriptParser() {
|
||||
|
||||
Reference in New Issue
Block a user