You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Move mix_rate, ouput_latency to AudioDriverManager
Each driver used to define the (same) project settings values `audio/mix_rate` and `audio/output_latency`, but the setting names are not driver specific. Overriding is still possible via platform tags.
This commit is contained in:
@@ -44,12 +44,12 @@ Error AudioDriverXAudio2::init() {
|
||||
pcm_open = false;
|
||||
samples_in = nullptr;
|
||||
|
||||
mix_rate = GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE);
|
||||
mix_rate = GLOBAL_GET("audio/mix_rate");
|
||||
// FIXME: speaker_mode seems unused in the Xaudio2 driver so far
|
||||
speaker_mode = SPEAKER_MODE_STEREO;
|
||||
channels = 2;
|
||||
|
||||
int latency = GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
|
||||
int latency = GLOBAL_GET("audio/output_latency");
|
||||
buffer_size = closest_power_of_2(latency * mix_rate / 1000);
|
||||
|
||||
samples_in = memnew_arr(int32_t, buffer_size * channels);
|
||||
|
||||
Reference in New Issue
Block a user