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Removes editor_hint from SceneTree
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@@ -273,7 +273,7 @@ void VisualScript::_node_ports_changed(int p_id) {
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Function &func = functions[function];
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Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
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if (OS::get_singleton()->get_main_loop() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>()->is_editor_hint()) {
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if (OS::get_singleton()->get_main_loop() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>() && Engine::get_singleton()->is_editor_hint()) {
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vsn->validate_input_default_values(); //force validate default values when editing on editor
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}
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