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#18051: Remove redundant parenthesis
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@@ -312,7 +312,7 @@ namespace Godot
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int c;
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while ((c = instance[index++]) != 0)
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hashv = ((hashv << 5) + hashv) + c; // hash * 33 + c
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hashv = (hashv << 5) + hashv + c; // hash * 33 + c
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return hashv;
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}
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@@ -454,7 +454,10 @@ namespace Godot
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return false; // Don't start with number plz
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}
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bool valid_char = (instance[i] >= '0' && instance[i] <= '9') || (instance[i] >= 'a' && instance[i] <= 'z') || (instance[i] >= 'A' && instance[i] <= 'Z') || instance[i] == '_';
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bool valid_char = instance[i] >= '0' &&
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instance[i] <= '9' || instance[i] >= 'a' &&
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instance[i] <= 'z' || instance[i] >= 'A' &&
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instance[i] <= 'Z' || instance[i] == '_';
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if (!valid_char)
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return false;
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@@ -550,7 +553,7 @@ namespace Godot
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case '\0':
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return instance[0] == 0;
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case '*':
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return ExprMatch(expr + 1, instance, caseSensitive) || (instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive));
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return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive);
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case '?':
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return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive);
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default:
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@@ -769,7 +772,7 @@ namespace Godot
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if (pos < 0)
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return string.Empty;
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return instance.Substring(pos, (instance.Length - pos));
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return instance.Substring(pos, instance.Length - pos);
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}
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public static byte[] Sha256Buffer(this string instance)
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@@ -822,7 +825,7 @@ namespace Godot
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}
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}
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return (2.0f * inter) / sum;
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return 2.0f * inter / sum;
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}
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// <summary>
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@@ -847,7 +850,7 @@ namespace Godot
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int end = instance.Find(divisor, from);
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if (end < 0)
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end = len;
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if (allow_empty || (end > from))
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if (allow_empty || end > @from)
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ret.Add(float.Parse(instance.Substring(from)));
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if (end == len)
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break;
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