You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
SCons: Move platform logo/run icon to export folder
Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
This commit is contained in:
@@ -110,3 +110,33 @@ def detect_arch():
|
||||
print("Unsupported CPU architecture: " + host_machine)
|
||||
print("Falling back to x86_64.")
|
||||
return "x86_64"
|
||||
|
||||
|
||||
def generate_export_icons(platform_path, platform_name):
|
||||
"""
|
||||
Generate headers for logo and run icon for the export plugin.
|
||||
"""
|
||||
export_path = platform_path + "/export"
|
||||
svg_names = []
|
||||
if os.path.isfile(export_path + "/logo.svg"):
|
||||
svg_names.append("logo")
|
||||
if os.path.isfile(export_path + "/run_icon.svg"):
|
||||
svg_names.append("run_icon")
|
||||
|
||||
for name in svg_names:
|
||||
svgf = open(export_path + "/" + name + ".svg", "rb")
|
||||
b = svgf.read(1)
|
||||
svg_str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
|
||||
svg_str += " static const char *_" + platform_name + "_" + name + '_svg = "'
|
||||
while len(b) == 1:
|
||||
svg_str += "\\" + hex(ord(b))[1:]
|
||||
b = svgf.read(1)
|
||||
|
||||
svg_str += '";\n'
|
||||
|
||||
svgf.close()
|
||||
|
||||
# NOTE: It is safe to generate this file here, since this is still executed serially.
|
||||
wf = export_path + "/" + name + "_svg.gen.h"
|
||||
with open(wf, "w") as svgw:
|
||||
svgw.write(svg_str)
|
||||
|
||||
Reference in New Issue
Block a user